I love how it is built now, with some extra layer to put on top of each tiles
but placing construction changes everything back to grass with a campfire, construction could only work when the surrounding conditions are met, like a sand tile close to water build a beach chair, campfire only appear if there is a normal tree around
i like how you can change the variants in the rocks, it would be nice to change the variants of other things like that
it is getting shape, the new tiles look awesome and the diversity of the scene is great, it is hard to add cherries, but it is very pretty to add some around
but in the left of the screen, where the hotbar is, i can't place tiles, there is a gap that stays empty
hey, thanks for the comment. I've chosen to make the cherry blossom rare. For the left side you can't put tiles bc I've planned to add more buttons. But I will make it clear in the next update
nice, i liked that, can you try to add a hotbar? like you select grass, sand, snow and other base tiles, and based on the tiles around them they change what is on top
not to ask too much of you, but if you do want to make more complex things i can try to help you, i am a programmer and mostly use unity, but i can try to describe what you need to do for more complex features
i tried to DM you on twitter, but i couldn't, do you have a place where we can talk more about this ideas? i can explain the logic of the codes and you can try to implement them
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I love how it is built now, with some extra layer to put on top of each tiles
but placing construction changes everything back to grass with a campfire, construction could only work when the surrounding conditions are met, like a sand tile close to water build a beach chair, campfire only appear if there is a normal tree around
i like how you can change the variants in the rocks, it would be nice to change the variants of other things like that
Hey, you're right. I need to add variants. I try different biomes and once I get all of what I want, I will work on more specific tiles and variants.
Thanks for your feedback ;)
it is getting shape, the new tiles look awesome and the diversity of the scene is great, it is hard to add cherries, but it is very pretty to add some around
but in the left of the screen, where the hotbar is, i can't place tiles, there is a gap that stays empty
hey, thanks for the comment. I've chosen to make the cherry blossom rare. For the left side you can't put tiles bc I've planned to add more buttons. But I will make it clear in the next update
now just make things pop up on the land as you add them, like grass, trees, mountains and even lakes, all based on how many land is around each tile
hey, good idea. I've added grass, trees and a probability based on what tiles are next to it
nice, i liked that, can you try to add a hotbar? like you select grass, sand, snow and other base tiles, and based on the tiles around them they change what is on top
not to ask too much of you, but if you do want to make more complex things i can try to help you, i am a programmer and mostly use unity, but i can try to describe what you need to do for more complex features
It's really nice to you. I learn programming on Godot. I see what you describe. I will try to implement it
i tried to DM you on twitter, but i couldn't, do you have a place where we can talk more about this ideas? i can explain the logic of the codes and you can try to implement them
I've checked my Twitter parameters, you can DM me if you want :)